Шрифт:
ancient popular wizardry. It is the contemporary manifestation of an evolving
history of shadows, a delight in pictures that move, a belief in magic. Its
lineage is entwined from the earliest beginning with Priests and sorcery, a
summoning of phantoms. With, at first, only slight aid of the mirror and fire,
men called up dark and secret visits from regions in the buried mind. In these
seances, shades are spirits which ward off evil.
The spectator is a dying animal.
Invoke, palliate, drive away the Dead. Nightly.
Through ventriloquism, gestures, play with objects, and all rare variations of
the body in space, the shaman signaled his «trip» to an audience which
shared the journey.
In the seance, the shaman led. A sensuous panic, deliberately evoked through
drugs, chants, dancing, hurls the shaman into trance. Changed voice,
convulsive movement. He acts like a madman. These professional hysterics,
chosen precisely for their psychotic leaning, were once esteemed. They
mediated between man and spirit-world. Their mental travels formed the crux
of the religious life of the tribe.
Principle of seance: to cure illness. A mood might overtake a people burdened
by historical events or dying in a bad landscape. They seek deliverance from
doom, death, dread. Seek possession, the visit of gods and powers,
a rewinning of the life source from demon possessors. The cure is culled
from ecstasy. Cure illness or prevent its visit, revive the sick, and regain
stolen, soul.
It is wrong to assume that art needs the spectator in order to be. The film
runs on without any eyes. The spectator cannot exist without it. It insures
his existence.
The happening/the event in which ether is introduced into a roomful of people
through air vents makes the chemical an actor. Its agent, or injector, is an
artist-showman who creates a performance to witness himself. The people
consider themselves audience, while they perform for each other, and the gas
acts out poems of its own through the medium of the human body. This
approaches the psychology of the orgy while remaining in the realm of the
Game and its infinite permutations.
The aim of the happening is to cure boredom, wash the eyes, make childlike
reconnections with the stream of life. Its lowest, widest aim is for purgation of
perception. The happening attempts to engage all the senses, the total
organism, and achieve total response in the face of traditional arts which
focus on narrower inlets of sensation.
Multimedias are invariably sad comedies. They work as a kind of colorful
group therapy, a woeful mating of actors and viewers, a mutual semimastur-
bation. The performers seem to need their audience and the spectators — the
spectators would find these same mild titillations in a freak show or Fun Fair
and fancier, more complete amusements in a Mexican cathouse.
Novices, we watch the moves of silkworms who
excite their bodies in moist leaves and weave wet
nests of hair and skin.
This is a model of our liquid resting world
dissolving bone and melting marrow
opening pores as wide as windows.
The «stranger» was sensed as greatest menace in ancient communities.
Metamorphose. An object is cut off from its name, habits, associations.
Detached, it becomes only the thing, in and of itself. When this disintegration
into pure existence is at last achieved, the object is free to become endlessly
anything.
The subject says «I see first lots of things which dance… then everything
becomes gradually connected».
Objects as they exist in time the clean eye and camera give us. Not falsified
by «seeing».
When there are as yet no objects.
Early film-makers, who — like the alchemists — delighted in a willful obscuri-
ty about their craft, in order to withhold their skills from profane onlookers.