Шрифт:
MenuToolStripMenuItem.Text = "Menu";
MenuToolStripMenuItem.Enabled = true;
break;
}
modeValue = value;
this.Invalidate;
}
}
//We load the game objects:
public void init
{
System.Reflection.Assembly asm =
System.Reflection.Assembly.GetExecutingAssembly;
loadingImage = new Bitmap(asm.GetManifestResourceStream(
"PocketJack.images.loading.gif"));
bankImage = new Bitmap(asm.GetManifestResourceStream(
"PocketJack.images.bank.jpg"));
mode = GameMode.LoadingDisplay;
this.Visible = true;
this.Refresh;
pot = new Pot;
//We create also initsializuy the help Form2 form:
helpForm = new Form2;
}
void startGame
{
shoe = new CardShoe;
//We comment in the original,
//since this line – only for testing of a game:
//shoe =
//new CardShoe(new byte[] { 2, 14, 11, 25, 10, 7, 6, 5 });
pot.ResetPot;
mode = GameMode.PlacingBets;
}
void startHand
{
mode = GameMode.PlacingBets;
}
void showPot
{
this.Text =
"Bank: " + pot.PotValue.ToString + " Bet: " +
pot.BetValue.ToString;
}
void startPlay
{
//We commented out in the original:
//pot.DoPlaceBet;
//We write in the original:
if (mode == GameMode.PlayerBust && mode == GameMode.DealerWon)
pot.DoPlaceBet;
showPot;
// clear the hands
playerHand.Clear;
dealerHand.Clear;
// deal the face down hole card
dealerHoleCard = shoe.DealCard;
dealerHoleCard.FaceUp = false;
dealerHand.Add(dealerHoleCard);
// deal the first player card
playerHand.Add(shoe.DealCard);
// deal the second dealer card (face up)
dealerHand.Add(shoe.DealCard);
// deal the second player card
playerHand.Add(shoe.DealCard);
if ((dealerHand.BlackJackScoreHand == 21) &&
(playerHand.BlackJackScoreHand != 21))
{
//We write in the original:
pot.DoPlaceBet;
pot.HouseWins;
showPot;
//Discontent of support group with our exceeding of
//cards:
Assembly a2 = Assembly.GetExecutingAssembly;
Stream s2 =
a2.GetManifestResourceStream("PocketJack.pj_busted.wav");
SoundPlayer player2 = new SoundPlayer(s2);
player2.Play;
dealerHoleCard.FaceUp = true;
mode = GameMode.DealerWon;
return;
}
if ((playerHand.BlackJackScoreHand == 21) &&
(dealerHand.BlackJackScoreHand != 21))
{
pot.PlayerWins;
showPot;
dealerHoleCard.FaceUp = true;
mode = GameMode.PocketJack;
return;
}
if ((playerHand.BlackJackScoreHand == 21) &&
(dealerHand.BlackJackScoreHand == 21))
{
pot.DoPushBet;
showPot;
dealerHoleCard.FaceUp = true;
mode = GameMode.Push;
return;
}
mode = GameMode.PlayerActive;
}
Font messageFont = new Font(FontFamily.GenericSansSerif, 20,
FontStyle.Regular);
void paintForm(Graphics g)
{
switch (mode)
{
case GameMode.LoadingDisplay:
//We draw all images below the menu:
g.DrawImage(
bankImage, 0, StayToolStripMenuItem.Height);
g.DrawImage(
loadingImage, 0, StayToolStripMenuItem.Height + 60);
break;
case GameMode.PlacingBets:
g.DrawImage(bankImage, 0, StayToolStripMenuItem.Height);
Utilities.BigText("Bank : " + pot.PotValue.ToString,
10, 40, Color.Black,
Color.Yellow, messageFont, g);
Utilities.BigText("Bet : " +
pot.BetValue.ToString, 10, 80, Color.Black,
Color.Yellow, messageFont, g);
break;
case GameMode.PlayerActive:
dealerHand.DrawHand(g, 10, 30, 80, 25);
playerHand.DrawHand(g, 10, 135, 20, 25);
Utilities.BigText(playerHand.BlackJackScoreHand.